Right now, Bulletstorm developer People Can Fly is working a brand new shooter project with Square Enix. The studio, independent as of 2015, can work on anything it wants. While People Can Fly hasn’t announced anything officially, those plans could include more Bulletstorm down the road.
We recently sat down with People Can Fly CEO Sebastian Wojciechowski to chat about the company’s history, and one thing that stood out was how impressed Wojciechowski was with Bulletstorm: Full Clip Edition’s sales performance. “We felt like it was a good opportunity to bring this title to back then ‘next-gen’ consoles, and kind of see how this game would be accepted by gamers,” he said. “It went really, really well… it is kind of proving that we should do something about this IP going forward.”
People Can Fly fully owns the Bulletstorm series, meaning it is free to do whatever it wants with it down the road. Right now, however, Wojciechowski is quick to point out there’s nothing on the docket yet as the company works on its current triple-A shooter with Square Enix. “It’s more in our heads than anywhere else.”
One thing we can rule out, at least on People Can Fly’s end, is bringing back some of its other series, Painkiller. “We never talk about bringing Painkiller back,” Wojciechowski told me. Since the studio doesn’t own that series, it’d be much more difficult to bring Painkiller back. But even if it were easy, Wojciechowski wouldn’t want to revive it anyway. “We were responsible for the first Painkiller, but then the IP, which was not owned by us, was kind of milked by other developers,” he told me.
After the original Painkiller, each subsequent Painkiller expansion was developed by a different company. THQ Nordic currently holds the rights to the series, having published a remake/sequel to the original Painkiller, Painkiller: Hell and Damnation , in 2013.
At this point, however, Wojciechowski would rather let sleeping dogs lie. “I know some people still remember the game, but sometimes I think it’s good that people remember the game as it was, rather than someone really trying to bring it back and then everyone being like, ‘Aw, we thought it would be something else.’”